![sf2 rainbow edition sf2 rainbow edition](https://r.mprd.se/MAME/snap/sf2rb3.png)
You can also change characters yourself by pressing the start button.Ĭertain things in this hack inspired Capcom when they made Street Fighter II' Hyper Fighting, such as the fierce punch version of Blanka's cannonball moving up into the air which can hit jumping opponents. When fighting the CPU, your opponents will often change to a different character when hit. The strong punch versions can actually lock onto the opponent (!) whilst moving pretty quick.Ĭertain characters, like Honda and Zangief, can now move much faster, and there are a lot of moves that release hadouken projectiles, such as Vega's roll. The speed of all projectiles has been changed, as the jab punch versions are really slow, whilst the fierce punch versions are incredibly fast. So Ken can throw out several projectiles without problem and Guile can do his sonic booms in the air, for example. All special moves can now be done whilst jumping, and you can now also have multiple projectiles on the screen at once. This hack changes a lot of things in the game. Street Fighter II Black Belt Edition, sometimes referred to as Rainbow Edition, is probably the most famous hack of the game due to it appearing in many American and European arcades. #43: Cheez's NES Street Fighter 2010 in 19:22.Black Belt Edition -RQ87's Street Fighter II' Champion Edition shrine.#2318: leandroff5's Arcade Street Fighter Zero 3 in 10:01.67.
![sf2 rainbow edition sf2 rainbow edition](http://image.horje.com/data/user1/sftkd1.png)
#2279: leandroff5's Arcade Street Fighter Zero 3 in 09:47.62.#2291: SDR's Arcade Xmen vs Street Fighter in 11:38.38.#2276: SDR's Arcade Street Fighter Alpha 2 in 08:29.22.#121: Nightcom's SNES Street Fighter II in 11:56.25.#117: Nightcom's SNES Street Fighter II in 11:19.42.#2218: Error1's PSX Street Fighter Alpha in 02:23.2.#2263: error1's Arcade Street Fighter Zero 2 Alpha in 03:19.0.#3278: error1's Arcade Street Fighter Alpha in 07:21.67.Similar submissions (by title and categories where applicable): Accepting as first run for this particular hack.
#Sf2 rainbow edition free#
Nach: Audience response for this was better than I expected. Free shipping for many products,Find many great new & used options and get the best deals for Capcom Street Fighter 2 Rainbow Edition- EPROMs. special thanks T.Akiba, Nki, and WraithCo for frame data Note that for some reason that only works in the left corner and causes the hk to do more damage then if it had hit. I thought the chip at the end was a cute way to end the input early. The fireballs added make it a lot easier to fully connect rolling attacks. Also c.mp causes enough advantage to connect another one if you are supper close or a walk forward c.lp. Many well known glitches, like Guile's handcuffs and Kens bonus stage freeze were fixed in Championship Edition
![sf2 rainbow edition sf2 rainbow edition](https://cdn.thegamesdb.net/images/original/boxart/front/31732-1.jpg)
It's the same as a normal hadouken in every other way. Very very very rarely a hadouken comes out red. There are no other juggles in this game, but a similar glitch exists for claw. If Dhalsim is knocked down in the air he is vulnerable for part of it. This is not specific to street fighter II and works in almost every capcom fighting game ( not sf4 tho ). I also use this to cancel out the knockdown of Dhalsims Yoga Fire. For a normal knockdown like from Ryu's hurricane kick it will leave them in a idle jumping state, but from a sweep it will cause them to remain grounded. Whenever an knockdown attack hits at the same time as a projectile it will cancel the knockdown. This happens if you back flip under a barrel, very well known but I had to show it. This is a very well know glitch and easy to do irl, but only a few characters have rapid fire kicks.Īny rapid fire light attack can be canceled by a jump, this lets most characters link a light attack into a jumping attack. The input for this is c.lk, lk+hp or s.lk, D+lk+hp. So for example, guile can link c.lk to s.hp or s.lk to c.hp. For some reason in all the cps1 sf2 games, you can link a rapid fire light kick into any punch, if the punch is in a different possession.